top of page

METALCORE

PROJECT NAME: METALCORE

COMPANY NAME: Studio 369

TEAM SIZE: +30 people

MY WORK DURATION: 6 months.

TOOLS USED: Unreal Engine 5,

UE Blueprints, Excel Spreadsheets, MIRO, Google Presentations.

I worked as a Game Designer on METALCORE for six months, contributing to this futuristic third-person shooter with NFT integration, battle passes, and a Game-as-a-Service model. The game was initially developed in Unreal Engine 4 and later migrated to Unreal Engine 5.

My role involved designing primary and secondary quests, adjusting animations, VFX and recoils for weapons and mechas. I also worked on spreadsheets to balancing weapons and mechas. Additionally, I contributed to the design and planning of the game's Open World map.

bottom of page