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METALCORE
PROJECT NAME: METALCORE
COMPANY NAME: Studio 369
TEAM SIZE: +30 people
MY WORK DURATION: 6 months.
TOOLS USED: Unreal Engine 5,
UE Blueprints, Excel Spreadsheets, MIRO, Google Presentations.
I worked as a Game Designer on METALCORE for six months, contributing to this futuristic third-person shooter with NFT integration, battle passes, and a Game-as-a-Service model. The game was initially developed in Unreal Engine 4 and later migrated to Unreal Engine 5.
My role involved designing primary and secondary quests, adjusting animations, VFX and recoils for weapons and mechas. I also worked on spreadsheets to balancing weapons and mechas. Additionally, I contributed to the design and planning of the game's Open World map.
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