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MICROSOFT FLIGHT SIMULATOR 2024

PROJECT NAME: Microsoft Flight Simulator 2024

COMPANY NAME: Gaya Studios

PLATFORMS LAUNCHED: PC (Windows), Xbox Series X|S and Playstation 5.

TEAM SIZE: +20 people from the studio.

MY WORK DURATION: 6 months

TOOLS USED: MFS SDK Engine, 3Ds Max, Photoshop.

I worked as a Level Designer and Environment Designer on Microsoft Flight Simulator 2024, contributing to the development of over 10 airports for the new game of this franchise. My responsibilities included working with the project’s SDK engine to design and update airport environments, focusing on terrain shaping, mesh and ground editing, and overall level composition.

I collaborated closely with the team to ensure each airport delivered a realistic and visually polished experience that aligned with the high-quality standards of the Flight Simulator series.

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