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EVERY DAY WE FIGHT

PROJECT NAME: Every Day We Fight

COMPANY NAME: Signal Space Lab

PLATFORMS LAUNCHED: PC (Windows)

TEAM SIZE: +15 people from the studio.

MY WORK DURATION: +1 Year

TOOLS USED: Unreal Engine, Jira, Confluence, MIRO, 

As a Game Designer, I created exploration-focused levels built around player-driven puzzle solving and environmental storytelling. I implemented these levels directly into the main world map, ensuring they connected naturally with progression, pacing, and combat flow.

 

I also contributed to the design and implementation of gameplay systems, helping shape how players interact with exploration and mission structures. In addition, I supported the production of cutscenes and in-game cinematics, and worked closely with multidisciplinary teams through regular briefings and alignment meetings to maintain design consistency across the project.

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