EVERY DAY WE FIGHT
PROJECT NAME: Every Day We Fight
COMPANY NAME: Signal Space Lab
PLATFORMS LAUNCHED: PC (Windows)
TEAM SIZE: +15 people from the studio.
MY WORK DURATION: +1 Year
TOOLS USED: Unreal Engine, Jira, Confluence, MIRO,
As a Game Designer, I created exploration-focused levels built around player-driven puzzle solving and environmental storytelling. I implemented these levels directly into the main world map, ensuring they connected naturally with progression, pacing, and combat flow.
I also contributed to the design and implementation of gameplay systems, helping shape how players interact with exploration and mission structures. In addition, I supported the production of cutscenes and in-game cinematics, and worked closely with multidisciplinary teams through regular briefings and alignment meetings to maintain design consistency across the project.

