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JACKASS HUMAN SLINGSHOT

PROJECT NAME: Jackass Human Slingshot

COMPANY NAME: BBTV

PLATFORMS LAUNCHED: IOS & Android

TEAM SIZE: +10 people from the studio.

MY WORK DURATION: 1 year

TOOLS USED: Unity, Google Spreadsheets, Google Presentations, ClickUp, Fork, MIRO and Unity Timeline.

As a Game Designer, I worked on level creation and white blockouts, building spaces that supported exploration, timing-based challenges, and player-driven problem solving. I also designed and documented gameplay systems and minigames, contributing directly to their implementation inside Unity.

 

Beyond core gameplay, I supported the project through cutscene creation and User Acquisition marketing videos, helped organize LiveOps-focused features through production spreadsheets, and collaborated on the implementation and balancing of systems to ensure engaging progression and replayability in a mobile environment.

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