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SAVE THE BLOOGS

PROJECT NAME: Save the Bloogs

COMPANY NAME: Webcore Games

PLATFORMS LAUNCHED: The Board

TEAM SIZE: +10 people

MY WORK DURATION: 10 months

TOOLS USED: Unity 2D, Excel Spreadsheets, MIRO, Google Presentations.

I worked as a Game Designer on Save the Bloogs, a puzzle-solving game developed for The Board, an innovative hybrid platform that merges the charm of board games with digital interactivity.

Inspired by the legendary Lemmings, the project reimagines its core mechanics for a new generation of players. My main responsibilities included designing and implementing over 100 levels, creating new gameplay systems, mechanics, and items to enhance player experience. I worked extensively with spreadsheets to balance features and abilities across levels, developed mockups both on paper and digitally through MIRO, and built detailed blockouts directly in Unity 2D.

Additionally, I contributed throughout the full production pipeline from early design and iteration to the final polish, including level art, animations, VFX, and bug fixing, helping ensure a cohesive, engaging, and visually appealing gameplay experience.

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