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MONKEY DO!

PROJECT NAME: Monkey Do!

COMPANY NAME: Signal Space Lab

PLATFORMS LAUNCHED: PC (Windows)

TEAM SIZE: +15 people from the studio.

MY WORK DURATION: +1 year

TOOLS USED: Unity, Jira, Confluence, MIRO, Unity Timeline.

As a Game Designer, I was responsible for level creation and progression design, building spaces that encouraged stealth, experimentation, and creative problem-solving. I designed puzzles and traps to enrich enemy encounters and create layered gameplay situations that rewarded observation and planning.

 

I also collaborated on the development and documentation of player movement mechanics, ensuring traversal supported both stealth and expressive play. In addition, I supported cinematics production, handled bug fixing and gameplay polish, and contributed to art adjustments within levels to improve readability, flow, and overall player experience.

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