NOBLE LEGACY
PROJECT NAME: Noble Legacy
COMPANY NAME: Studio 369
PLATFORMS LAUNCHED: PC (Windows)
TEAM SIZE: +15 people from the studio.
MY WORK DURATION: Still working
TOOLS USED: Unreal Engine, Perforce, and Google Spreadsheets.
As a Game Designer, I was responsible for the design and implementation of multiple gameplay scenarios, creating structured challenges that explored different strategic and narrative contexts. I also worked on quest design for both Scenario and Kingdom modes, ensuring objectives supported player agency while reinforcing long-term progression systems.
Beyond content creation, I contributed to the implementation and balancing of town management “Nobility Actions”, refining systemic decisions that impacted economy, population, and kingdom stability. I supported QA and gameplay testing for the scenarios I developed, iterating on balance, clarity, and player flow.
Additionally, I collaborated working with MetaHuman lip-sync and voice-over creation for many characters and NPCs, and helped enhance immersion through audio implementation details, such as adapting horse footstep sounds to different terrain types and environmental materials.

